The group is driven back to Oceanside and will be dropped off before their driver disappears back to Vegas. Are these two places even close to each other? How did that happen?
Rewards: The Ultimate Curry transforms into a loupe. It will allow them to check if a statement is true or false once. The group can decide who wants to hold onto this.
Individual rewards, which can be divided as desired: Kame bun - grants a moderate heal. King card - Force a target to obey one command for 24 hours or until it is completed, whichever comes first. Ace card - Copy a target’s power for 1 hour. Cursed doll - forces two people to get along for 48 hours.
Curse - The urge to steal things, especially if they are shiny or you’re not allowed to have them.
Outfits!
A white page with writing on it:
The stakes so far have been too boring. It’s no fun when all they do at the end of the day is go home, so for the next round, we’ll spice it up a bit. If they want a chance for anyone to return at all, they’ll have to take that chance from someone else.
One death each week is enough to keep the door open. Kill, or lose everything any of them have cared about. Let’s see how heroic they can be in those conditions. ]
MISSION SUCCESS
The group is driven back to Oceanside and will be dropped off before their driver disappears back to Vegas. Are these two places even close to each other? How did that happen?
Rewards:
The Ultimate Curry transforms into a loupe. It will allow them to check if a statement is true or false once. The group can decide who wants to hold onto this.
Individual rewards, which can be divided as desired:
Kame bun - grants a moderate heal.
King card - Force a target to obey one command for 24 hours or until it is completed, whichever comes first.
Ace card - Copy a target’s power for 1 hour.
Cursed doll - forces two people to get along for 48 hours.
Curse - The urge to steal things, especially if they are shiny or you’re not allowed to have them.
Outfits!
A white page with writing on it:
The stakes so far have been too boring. It’s no fun when all they do at the end of the day is go home, so for the next round, we’ll spice it up a bit. If they want a chance for anyone to return at all, they’ll have to take that chance from someone else.
One death each week is enough to keep the door open. Kill, or lose everything any of them have cared about. Let’s see how heroic they can be in those conditions. ]